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Silent Hill 3
SilentHill3Boxart
Genre Survival horror
Developer(s) KCET (Team Silent)
Publisher(s) Konami
Composer(s) Akira Yamaoka
Series Silent Hill
Platform(s) PlayStation 2, Microsoft Windows
Release Date PS2
NA August 6, 2003
JP July 3, 2003
EU May 23, 2003
Windows
NA December 2, 2003
EU October 31, 2003
Mode(s) Single-player
Ratings
ESRB:80px-ESRB Mature 17 .svg - Mature
PEGI:60px-PEGI 18.svg - 18 and older
CERO:Cero classic 15 - 15 and older
ACB:90px-OFLC small MA15 .svg - 15 and older
BBFC:50px-BBFC 15.svg - 15 and older

Silent Hill 3
North America
SilentHill3Boxart
Japan
SilentHill3JPBoxart
Europe
SilentHill3EUBoxart

Silent Hill 3 is a survival horror game developed by the Konami Computer Entertainment Tokyo's Team Silent team and published by Konami for the PlayStation 3 and Microsoft Windows platforms. A HD remaster of the game is due for release on the PlayStation 3 as apart of the Silent Hill Collection compilation.

Plot Edit

After a brief nightmare, Heather awakens at a Happy Burger restaurant in a shopping mall. Before she can leave the mall, Douglas Cartland confronts her, claiming to have information about her past. Heather evades him, but upon reentering the mall, discovers it is mostly abandoned except for monsters. As Heather attempts to get back home to her father, she finds herself caught up in the events of Silent Hill and the town's religious cult, The Order. The continues on the plot from the original game.

Gameplay Edit

Gameplay in Silent Hill 3 resembles closely that of its two predecessors, the three main gameplay elements being combat, exploration, and puzzle solving. Combat, as exploration, takes place in third-person view, with the player able to equip weapons found throughout the game. Heather may also block and perform side-step maneuvers to avoid enemies. Weapons that can be acquired include a shotgun, sub-machine gun, a maul and even a katana. As a new addition to the items list, players can also acquire beef jerky at various points in the game, which can be laid down on the floor in order to distract various monsters, particularly the dog-like creatures. As a series staple, the flashlight and radio return, the latter of which crackles when monsters are in proximity, but which may be turned off if the player so chooses.

Players can set the difficulty of both the combat and puzzle elements of the game separately, with easy, medium and hard being offered in both cases. In the case of the puzzle difficulties there is a large difference between medium and hard; one of the early puzzles on the medium setting requires only simple pattern recognition, whilst the hard version of the same puzzle requires considerable knowledge of five Shakespeare plays to complete. The game also features unlockable weapons and costumes that increase replayability.


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