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Silent Hill: Shattered Memories
ShshatteredmemoriesNABoxart
Genre Survival horror
Developer(s) Climax Studios
Publisher(s) Konami Digital Entertainment
Composer(s) Akira Yamaoka
Series Silent Hill
Platform(s) Wii, PlayStation 2, PlayStation Portable
Release Date Wii
NA December 8, 2009
JP March 25, 2010
EU February 26, 2010
AUS April 22, 2010
PS2/PSP
NA January 19, 2010
JP March 25, 2010
EU February 26, 2010
AUS April 22, 2010
Mode(s) Single-player
Ratings
ESRB:80px-ESRB Mature 17 .svg - Mature
PEGI:60px-PEGI 16.svg - 16 and older
CERO:Cero c - C
ACB:90px-OFLC small M.svg - Mature
BBFC:50px-BBFC 15.svg - 15 and older

Silent Hill: Shattered Memories
North America
ShshatteredmemoriesNABoxart
Japan
ShshatteredmemoriesJPBoxart
Europe
Shshatteredmemorieseuboxart

Silent Hill: Shattered Memories is the seventh installment of the Silent Hill series. It was developed by Climax Studios and published by Konami Digital Entertainment for the Wii, PlayStation 2, and PlayStation Portable. The game is a re-imagining of the original Silent Hill game. The original release date for Australia was February 26, 2010, like Europe, but was delayed until June, due to European supply problems caused by the economic effects of the 2010 eruptions of Eyjafjallajökull.

Plot Edit

The game begins in the office of therapist Michael Kaufmann, where the player can interact from a first-person perspective. After the player fills out a questionnaire, the game cuts to the town of Silent Hill. Throughout the game, the game cuts back to this session, where the doctor listens to the events unfold. Harry's journey is also occasionally interrupted when the town transforms into the Nightmare, in which he is forced to run from monsters.

Harry Mason wakes up from a car crash to find his daughter Cheryl has gone missing. He explores the seemingly empty town, as a snow storm has forced most residents to take refuge in their homes, in search of his missing daughter. The game's central plot is the same as the original, but differs as the game progresses.

Gameplay Edit

The player is observed and evaluated by the game as he or she plays, and his or her actions will have an effect on multiple aspects of play, including the appearance of its attendant monsters and characters' attitudes, gender and clothing changing according to the player's choices. The protagonist, Harry, is equipped with a mobile phone which he can use to check the map via GPS, receive text and audio messages, take photographs and dial numbers. In the Wii version, the Wii Remote is used for puzzle-solving and to control the player's flashlight and mobile phone. Checking scattered diary pages and documents has been eliminated in favor of visually scanning the environment and utilizing the mobile phone to zoom in on objects and text and to reveal hidden messages by taking pictures. The game does not feature combat, with emphasis placed on evading encounters with monsters.


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