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Scooby-Doo! Night of 100 Frights
Scooby-Doo! Night of 100 Frights Coverart
Genre Platform
Developer(s) Heavy Iron Studios
Publisher(s) THQ
Composer(s) Tommy Tallarico
Todd Dennis
Howard Ulyate
Engine RenderWare
Platform(s) PlayStation 2, Nintendo GameCube, Xbox
Release Date PlayStation 2
NA May 20, 2002
PAL August 16, 2002
GameCube
NA September 16, 2002
PAL November 22, 2002
Xbox
NA August 27, 2003
Mode(s) Single-Player
Ratings
ESRB:80px-ESRB Everyone.svg - Everyone
PEGI:60px-PEGI 3.svg - 3 and older
ELSPA:3+
Media DVD, Nintendo optical disc

Scooby-Doo! Night of 100 Frights is a video game developed by Heavy Iron Studios and published by THQ. The game later became a Greatest Hits title in 2003.

The game puts players in the control of Scooby in an original story that revolves around Scooby searching for the rest of the gang around a Haunted Mansion after they were kidnapped by an eccentric villain. The game has twelve levels, ranging from graveyards and secret labs to fishing villages and haunted mazes.

The game opened to mixed reviews from critics, mainly criticizing the games simplicity, although its massive environment staying true to the Scooby-Doo! universe was praised by critics and fans alike. Fans of the original show loved the game, feeling it was compensation for the N64 game released in 2000.

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