|Release Date||NA November 17, 2002|
EU November 22, 2002
The player controls Haven, a young slave as he tries to free the people of his world and the other planets in the galaxy from an ancient evil known as Vetch who infects the inhabitants of various planets with a deadly virus, then gives them antidote if they work for him. The game is seamless mix of Shooter, RPG, Puzzle, & Racing genres, marketed by as "FreeFormer gameplay".
The platformer element makes up the majority of the gameplay. The main objective is to help other characters, or collect a certain amount of an object to progress. Haven has two weapons in this mode. A mag-ball, which is used to attack enemies at short range and, can also be thrown on over-head bars called "mag-rides" to zip-line; and a blaster which can be used in First-Person mode for better accuracy. As with most platformers, Haven includes a number of puzzles platforming puzzles to solve.
The game also has shooter sequences that usually take place above the ground, in aircraft or a space-fighter. The usual objective here is to destroy X-amount of enemies or destroy a craft that the enemies are escorting.
The racing elements differ from standard racing games. Whilst they do have laps they take place in a variety of vehicles, including boats and moon-rovers. One of Haven's boss fights takes place in the racing element.
Talon is Haven's mechanical pet bird which he is seen completing in the first scenes. In many parts of the game it is necessary to call upon Talon to enable Haven to either progress through the level, or access secret areas.
NOTE: Haven has unlimited lives. (Which is good since some parts get downright hard.)
Haven: Call of the King ends on a cliffhanger. It was originally intended that this would be resolved in two sequel games, creating a Haven trilogy. However, since the game was a commercial failure, the sequels were cancelled.