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Hamtaro: Ham-Ham Heartbreak
Hamtaro-HHHbox
Genre Adventure
Developer(s) Nintendo
Publisher(s) Nintendo
Platform(s) Game Boy Advance
Release Date NA April 8, 2003
JP May 3, 2002
EU June 27, 2003
Mode(s) Single-player
Ratings
ESRB:80px-ESRB Everyone.svg - Everyone
PEGI:60px-PEGI 3.svg - 3 and older
ACB:90px-OFLC small G.svg - General
USK:50px-USK0 neu2.svg - No age restriction

Hamtaro: Ham-Ham Heartbreak
North America
Hamtaro-HHHbox
Europe
Ham-hamheartbreakeuboxart

Hamtaro: Ham-Ham Heartbreak is a game based on the anime, Hamtaro. This is the second Hamtaro game for western audiences while it's the third for Japanese audiences. The game was developed by and published by Nintendo for the Game Boy Advance handheld.

Like its predecessors, Hamtaro: Ham-Ham Heartbreak is an adventure game. Set in the world of the Hamtaro books and anime, the player controls the hamster ("Ham-Ham", as the hamsters tend to call themselves) Hamtaro. Hamtaro: Ham-Ham Heartbreak expands on the gameplay of the earlier titles by adding Bijou, a friend of Hamtaro who has a crush on him, as partner.

Plot Edit

At the start of the game, Hamtaro is having a nightmare. A hamster dressed in a black devil costume holding a trident, known as Spat, is destroying the relations of various hamsters. Then, the hamster notices Hamtaro and attempts to attack him. Hamtaro is awakened by Boss, to whom he tells his dream. Hamtaro later finds Bijou, and the two of them must stop Spat and fix the problems he has made.

Gameplay Edit

The goals in Hamtaro: Ham-Ham Heartbreak are to defeat Spat once and for all and to repair all the destroyed relations. A third quest, that supports those two, is to obtain all the "Ham-Chats". Ham-Chats are words, but also much more than that. At the start of the game, Hamtaro accidentally causes almost all the Ham-Chats in his Ham-Ham Dictionary to vanish, starting the hunt to fill the dictionary. Each Ham-Chat represents both a word (for communicating) and an action and/or motion. For instance, Lookie means to look. It is one of the most common Ham-Chats in the game, and solely has an action function. In that sense, action Ham-Chats often come with the necessary item (which is part of the Ham-Chat motion and doesn't show up in the inventory) and therefore, go another way than other adventure games in which the player already has all the actions available, but still has to get the required items. The other kind of Ham-Chat can only be used in conversations. A Ham-Chat like Perskie (Listen) for instance, only has value for conversations. New Ham-Chats are necessary to gain access to new parts of a conversation and get another Ham-Ham to do or give something.

Apart from Ham-Chats, the player also is required to obtain items (like a more conventional adventure game), though most of them are merely needed to complete minigames/side-quest. They are divided in inventory items, songs, currency and gems. Inventory items function like they do in any other adventure game and need to be combined with the Ham-Chats in order to proceed.

As in its prequel, Hamtaro: Ham-Hams Unite, this game allows you to put together the actions for Ham-Chat words to create dances, with a room just for this purpose in the Clubhouse. In Ham-Ham Heartbreak, however, there is an additional feature relating to "Ham-Jams."

You can pick up a variety of items such as sunflower seeds on the ground by selecting hif-hif or digging for them with digdig. Rocks can also be found in this game, but they serve a different purpose in Heartbreak. You can take the rocks and polish them in the RubRub Room in order to uncover gems.

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