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Crash Bandicoot: The Huge Adventure
Crashhugeadventureboxart
Genre Platforming
Developer(s) Vicarious Visions
Publisher(s) Universal Interactive
Konami (JP)
Composer(s) Todd Masten
Series Crash Bandicoot
Platform(s) Game Boy Advance
Release Date NA February 25, 2002
JP July 2002
PAL March 15, 2002
Mode(s) Single-player
Ratings
ESRB:80px-ESRB Everyone.svg - Everyone
PEGI:60px-PEGI 3.svg - 3 and older
CERO:Cero a - A
ACB:90px-OFLC small G.svg - General

Crash Bandicoot: The Huge Adventure
North America
Crashhugeadventureboxart
Japan
Crashxsjap
Europe
Crashxseuboxart

Crash Bandicoot: The Huge Adventure (Crash Bandicoot: XS in PAL regions) is a Game Boy Advance game developed by Vicarious Visions and published by Universal Interactive. The game stemmed from an agreement between Universal Interactive Studios and Konami that enabled them to produce and publish (respectively) a Crash Bandicoot game for next-generation handheld game systems, ending the franchise's exclusivity to Sony-produced consoles.

Plot Edit

In a space station orbiting the Earth, Uka Uka is upset with Doctor Neo Cortex for failing him once again, but Cortex promises a plan that will bring the Earth's inhabitants down to size. Cortex then introduces his Planetary Minimizer, which he immediately uses to shrink the Earth down to the size of a grapefruit. The situation is brought to Aku Aku's attention when Cortex taunts the now-microscopic people of Earth. When Aku Aku informs Crash of the Earth's predicament, Coco assumes that Cortex is using the Crystals to power his shrinking machine, and requests that Crash find the same kind of Crystals in various locations around the world, which she will use to build a device that will reverse the effects of Cortex's Minimizer.

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